![]() may be helpful in determining some of this information. Refer to your game, and use the dropdown menus to change all the cells highlighted light-green between A2 and H14. If you're certain it's the copy and you can't change anything, let me know and I'll see what I can do.Ĥ. Click File -> Make a Copy and put the copy somewhere you can find it.ģ. Click the link to open the view-only version.Ģ. I consider this a mistake on your part, and the calculator assumes you're standing on a solid block. As another example, you can't catch fish when standing in any liquid, whether it's the one you're fishing in or not. In this case, the calculator will catch Corruption catches before Hallow catches. In-game, this is impossible, as these two biomes cancel each other out. For example, it has no problem with you telling it you're standing in Corruption and Hallow at the same time. This calculator does not prevent you from making some mistakes. I may in the future, although it will make the user's burden a bit larger by requiring you to say whether you have the High Test Line or not. Since it applies evenly no matter what you caught, I chose not to include it. This calculator does not take into account the 1/7 chance that the line will break upon reeling in your catch. This calculator does not calculate the average time between cast and bite. If someone else wants to do the direct calculation, find me on Reddit. As far as I know, this is better than what exists already. This took me a few days to put together in my free time (instead of playing Terraria! D: ). Doing that calculation is technically possible, but it would be a lot of work and I didn't feel like it. ![]() This calculator does not directly, explicitly calculate the chance of generating a given catch. If you do choose to build your undersized sky lake above the threshold altitude, you will probably see an increase in the chance of rarer fish (at the expense of less-rare fish). This calculator assumes you will build your sky lake below this altitude (or 300 tiles in size to avoid Junk anyway), and ignores this quirk in the mechanics. At high altitudes, the minimum lake size decreases nonlinearly with increasing altitude, bottoming out at 75 tiles of lake size (depending on world size, within 100 tiles of the top of the world). You probably know that the minimum lake size to avoid penalties to your Fishing Power is 300 tiles. There's a quirk in the game mechanics that's never made it to the wiki, as far as I can tell. ![]() It might take a few seconds to appear, especially if the sheet is in the middle of recalculating. Some of the more confusing entries like Time and Angler Armor have helpful mouseover text. The only input with no drop-down menu is Lake Size, since it can vary so widely. All of these have handy drop-down menus so you don't accidentally misspell something or divide by zero. This calculator handles Fishing Poles, Bait, the Angler Armor set, accessories that modify fishing skill, Fishing Potions, Crate Potions, Time of Day, Weather, Moon Phases, overlapping Biomes (mostly), Lava and Honey, Hardmode status, and Angler Quests. It would work in Excel, but I decided to go with an easy-to-distribute model rather than the smoothest user experience. Unfortunately, you can't set a Google Sheet to not calculate every time you change something. You can change this in your copy by going to File -> Spreadsheet Settings -> Calculation. Please note that the sheet is also set to recalculate every hour. This calculator runs in about 17 seconds on a 3-year-old laptop with mediocre specs for its time. Unfortunately, running a 130-part algorithm - each part made up of up to 20 sub-parts - 1000 times takes more time than you may be accustomed to. It runs this algorithm 1000 times, then looks at the results and gives you the statistics. This calculator uses a simple algorithm to calculate what each bite will actually catch. When it's done, you'll see your catch chances below. Enter your info, look at the top right of the screen.
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